Summary:

This is a multiplayer online FPS game developed using the Unity engine. It utilizes Mirror as the multiplayer solution. Players are divided into two teams, Hunters and Monsters. Hunters need to search for Monsters disguised as objects. When Hunters get close to Monsters, there will be gradually increasing “whispers” sound. If Hunters eliminate all Monsters, their team wins. If Hunters fail to eliminate Monsters in time, they will “reveal themselves.” At this point, Monsters have attack abilities. Monsters need to transform into a new object periodically. They gain attack abilities in the later part of the game.

My work in this project:

  • Project management
  • Network communication
  • Server cloud deployment
  • Software architecture design
  • Client-side logic implementation